Played 648 times. At the "No Enguarde" Sign, your reward will be a Red Balloon! To properly harness the speed of this lethal attack, repeatedly mash Y to cartwheel faster when plowing through enemies ahead. BONUS AREA 2: Past the first horizontally-patrolling Zinger, clear out the Kaboings, then drop into the "gap" ahead instead of stomping the Kaboing on the other side. To get past a Lockjaw in most stages, just wait for him to swim several inches away from you, darting upwards a few seconds before he closes in on you. “Bramble Scramble” is notable in that it zigzags all o’er the place, but is technically linear. DK COIN: See the Zinger after the letter "O" protected by a barrel stack? Harpoon him with your swordfish bill and get your goodies! From DKC2 off the top of my head many come to mind: Toxic Tower, Bramble Scramble, the last level before Kaptain K Rool where you race his parrot, almost any level from the Lost World (especially Animal fucking Antics). Red Hot Ride: DK Coin As Donkey Kong, play the level as usual up until the half-way point. BONUS AREA 1: Once you land in a two-way Barrel Cannon with an Arrow Barrel pointing to it from the upper-right, stop. Use Up or Down on the Control Pad to angle your attack and platform webs diagonally upward or diagonally downward. Wrinkly Kong: The wise and patient wife of Cranky Kong, Mrs. Wrinky Kong teaches at "Kong Kollege", and her subjects include how to use animal friends, find stuff, and fight bosses. : Right below the start. The impact from the TNT Barrel causes a fiery explosion which will take out any other enemy who does so much as touch its fire before it dissipates. The letter is positioned at the lower end of the middle vertical rope. TO COMPLETE: Use Squitter (who can be found here if you lost him before you came in here) to make platform webs up and right to find the Kremkoin. Skull: This is the symbol for an unbeaten boss stage. The character that threw the other should follow. Inside is a + Barrel that will launch you twice as fast as you would normally go. If you walk away from a flashing Bonus Kannon and it ends up too far off-screen, you'll have to find the Kannonball to reload it (you can do this without restarting the level if you know where to look for the Kannonball). He does have one more thing for you to do -- find all 40 of the DK Hero Coins he's placed in every regular level and the final one at the game's end. BONUS AREA 1: Crush the second trio of Klomps, then Helicopter Spin or Cartwheel Jump right from the right edge of their platform until you land in a Barrel Cannon. This will beat some enemies or reach objects a normal jump can't. : On the giant barrel stack at the start, stand on the middle barrel and do a jumping Team Throw straight up to find this. : Simple: swim right til the water rises, then carefully swim left, keeping the ceiling above you on-screen, until you find the invisible Warp Barrel in a small niche near the start of the level. Squawks the Parrot (Purple): Unable to spit eggs or fly upward as his counterpart can, Purple Squawks, located with his flock in "Parrot Chute Panic" exclusively, is there to slow you down as you fall into the abyss of the deep hive the level consists of. : Take out the first Klomp, then do a jumping Team Throw from atop the first of the four barrel platforms. Highlight the "Cheat Mode" option and press Y, A, Select, A, Down, Left, A, Down. It is the first bonus game. Swanky Kong: LADIES AND GENTLEMONKEYS, WELCOME TO SWANKY KONG'S #1 GAME SHOW: SWANKY'S BONUS BONANZAAAAA!!! "G": Watch out for double Klingers when snagging this letter at the bottom of their rope cluster. Also, bouncing off one of the twin swooping Mini-Neckys will work to get you to your destination, but as this is more dangerous, I don't recommend it unless you can't get your partner back at all. This time, hit him in the hilt with the Kannonball you see, then repeat the process. At the start of the level, using Dixie, jump off to the right towards the arrow. When they start flickering on and off, you'd better get off the rope as soon as possible to avoid dropping out unexpectedly. With the exception of "The Flying Krock", the first save in each area is free, but afterwards, you must pay two Banana Coins for each save and for most of her information! Any attack can beat him, but watch your step. Avoid hitting the next patrolling Zinger as you swoop down to get the letter. Animal Crate: Need an Animal Friend? You have to hold Y to jump far enough. "O": Have Rambi horn the Zinger above it before attempting any letter capture. WARP BARREL! Diddy/Dixie Barrel Cannons: Use only the Kong in the picture to activate these unique Barrel Cannons, or you'll fall through them when you try to land in them. "N": Use the first DK Barrel past the Continue Barrel to bash the upper of two Zingers guarding a balloon, but can you get the DK Barrel there without breaking or dropping it? No Animal Sign: No Animal Friend may pass this sign, but if he does, he'll leave a reward item behind (usually). Orange Shuris bounce off the walls with reckless abandon, but the smarter Pink ones rocket toward you when you get too close! DK COIN: Swim down to the right of the last Clapper, get the "!" The first level, in Krem Quay, you must first get to the "No Rambi" sign. If you want the letter "G", be quick in breaking the Chest it lies in, as your invulnerability won't last forever. BONUS AREA 1: At the top of the starting stack of barrels. "N": Shortly before the Rambi Crate and watched by the game's very first Klobber. Get the Banana Coin if you wish as you fly right and spy a third Krook on a ledge above you. Successfully complete the game by defeating K.Rool. Stand between these two objects, then jump and throw your monkey straight up through an arrow of Bananas. "O": To evade the hard way, Team Throw up to the first Auto-Fire Barrel you see. Klampon: A giant cousin of Klaptrap, beating him is just like beating Klaptrap in the way of direct jump attacks to his head, but don't Cartwheel or Spin into him! He's guarding the second Bonus Area below him. Kill whoever is on them. BONUS AREA 3: When you see two Krooks facing each other after a nasty Mini-Necky flock, bean them both with eggs, then fly up onto the lower right-hand platform. DK COIN: Oh, boy, this is easy to miss amidst all the excitement of climbing the rigging. Be on your guard: this is watched by double Mini-Neckys (one is off-screen). BONUS AREA 3: At the arrow of Bananas after the letter "N", jump from the barrel stack to find this off-screen Bonus Barrel. "G": Protected by the last pair of Klomps. Unfortunately, Kabooms (Red Klobbers) sometimes hide inside these explosive Barrels! Grab the DK barrel and carry it to the area with two bees and the "N". SQUITTER CRATE: Impossible to miss. The harder and more expensive the game, the more lives you can win! TO COMPLETE: Fly Squawks to the end of the passage. But her most important role is to save your game for you! Find them all (one per regular level) to win him over! DK COIN: At the start, take out the Kutlass, then hit the UPPER Zinger with the DK Barrel. Snapjaw lurks in two levels: "Slime Climb" and "Clapper's Cavern". You can also Cartwheel or Spin into him to stop him, but an Animal Friend, such as Rattly, can squash Click-Clack with a single jump! Begin game play in Pirate Panic and enter K. Rool's cabin. Barrel, and swim as fast as you can to the right and get the Hero Coin before your invulnerability disappears. Click-Clack: Flip this blue beetle upside-down by jumping on him to pick him up and throw him at an enemy (or jump on him once more to defeat him). Select an empty save game slot at the select game screen. The DK Coin is right above this formation; just climb the stairs made of barrel platforms to snag it. : The sinister Snapjaw lurks in these waters, so be on your toes – or he just might bite them off himself! Barrel and run all the way to the tallest and last barrel stack, with a Chest on it. NEVER follow the Bananas here, as they will lead you astray! You will be ahead of the sign and you will not lose him until later. Now a jumping Team Throw or a big jump from Rattly (while on Kaboing's sail) will get you up to the small platform underneath the Bonus Barrel. Collect everything and go all the way to the right to reach the very end of the board. Go to just past the "K" until the water rises, then swim back to where you fell down at. It is recognizable as an area where there would be a K or a Banana Coin, but there is nothing there. "K": Avoid both Snapjaw and any Click-Clacks you didn't defeat before now as you Cartwheel or Spin Jump to the letter "K". This will take you into the shaft. When hit three times, Kudgel changes his jumping trajectory slightly, leaping straight at you instead of vanishing into the trees, stunning you if you don't jump. Ooze: As you climb up "Toxic Tower", this green water hazard follows you the whole way up, so don't dilly-dally or you will regret it! After you beat either “The Flying Krock” or the aforementioned last level, Cranky will compare your scores to three other famous video game heroes of the time who took up the Hero Coin quest: Link (19), Yoshi (29), and Cranky's arch nemesis, Mario (39)! You can go through the bramble with a banana in it. BONUS AREA: Right above the second DK Barrel in the level (get Enguarde first!). Under the second or third underpass, jump up and you will get the DK Coin. SQUAWKS: Don't bounce the level's only formation of four Flitters except the first one, then bounce off him left into the gap below. Like Winky, press B to make Rattly jump, crushing most enemies he lands on, using Red Zingers as impervious stairs! "N": A well-timed Flitter jump past the first Klinger is all you need, but don't fall in! "O": With a well-aimed Team Throw, a single Auto-Fire Barrel will launch you up to a tall barrel stack. Do this whole procedure of evasive maneuvers and egg-throwing one last time to disable him. Well, I've been working on DKC2, and it is seriously one of the hardest games I've played! Instead of firing at the lower-right Barrel Cannon to proceed through the Banana trail out of the chamber, fire downward left, then downward right, and finally, downward left. To get the first hook, land on the barrel stack. DON'T FOLLOW THE BANANAS!!! Summary []. Your arachnid ally will transform into a 1-Up at the end of the level. If you win a course with Dixie in the lead, her head appears instead. Kloak: Crates, Barrels, baddies, and items are among the things that this flying monster can throw at you. Home; Hakkımızda; Hizmetlerimiz; Fotoğraf Galerisi; donkey kong country 3 dk coins cheat You can see part of it spinning at the bottom. At the top, you will see a bonus barrel. There is a chest with a green balloon in it. JUMP: Just push the B Button to jump. "O": After the first pair of Bananas in the level, keep carefully swimming up until you can swim no higher, then swim right to the alcove where the "O" is resting. Get it. Should you grip a horizontal rope, vine, or chain, employ the Control Pad's Left and Right Buttons to move back and forth. Use a projectile or an Animal Friend to knock him out safely, even while he's angry. Follow him to the end, almost right next to you, to the platform. Do not break it open on the Kloak itself -- if you have not already killed all the beetles, use one of them. Also, you can steer your trajectory from the second Barrel Cannon so you claim the "K" and return to the Arrow Barrel you fired from, but this is much more risky, even though it saves time. Watch out for three Lockjaws on the way up, and be patient! Fire upward left twice, then downward left straight into an Arrow Barrel which takes you to a two-way Barrel Cannon. Jump over it and jump over the brambles on the left until reach a few barrels that lead them to the DK Coin. Barrel above you (or bounce off a Click-Clack if you've lost your buddy). TEAM THROW (TOSS): When teamed up, push Y to throw your partner like a projectile, using the Up, Left, or Right Directional Buttons to steer the launched Kong. Played 120 times. Keep getting hit by it and get the extra lives back from him. Like many games in the platform genre, the plot is not necessarily an integral part of the game, and therefore, much of it isn't discussed throughout the game itself. Rambi makes it easier. Six Kannonballs will destroy him, but watch out for his giant fireballs (carefully jump over them when you have room) in the first half of the battle while waiting for a Kannonball to fall out of the sky. DK COIN: Go above the entrance to Bonus Area 1, then swim right into a secret chamber with a "3" made of Bananas. Be careful jumping in... TO COMPLETE: Climb the ropes to the Kremkoin. You will pass the barrel with Dixie. Just nail the two Yellow Zingers with eggs, and make a cautious swoop over the Red Zinger. Swim all the way right, then straight up, into another secret chamber with the Hero Coin to the left of a "4" formation of Bananas. If you know cheat codes, secrets, hints, glitches or other level guides for this game that can help others leveling up, then please Submit your Cheats and share your insights and experience with other gamers. Have Dixie jump from a balloon and Helicopter Spin downward until you reach the Bonus Barrel. I will give an obscure description of a DK coin and you have to name the level it's describing. At the right edge of the bigger platform you're standing on, jump straight up and throw your partner upwards, above the right edge of the platform, to land near the Bonus Barrel behind a Kannon. Don't throw your partner at him when he's charging -- only when he's walking back and forth. In fact, the 1st Donkey Kong Country & Returns only have linear levels, while Tropical Freeze only has maybe 1 or 2. These aren’t for spending; at the end of the experience, Cranky Kong rates and judges your accomplishments based on how many you collected. Kill it and get as close to the right edge as you can. From here, blast back to the right to nab the letter and land on the wooden catwalk you started out from. What if you don't have Dixie at the end of the level? "O": Swim down, left, and then up when you hit the fourth Clapper, avoiding the baddies you encounter, including a nasty Lockjaw who guards the letter itself. How to get DK Coins in Donkey Kong Country 2!

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